





Ian Cheng
Emissary Forks At Perfection, 2015-2016
Live simulation and story, sound
Infinite duration
unique in a series of 7 plus 3 artist's proofs
Copyright The Artist
Further images
Emissary Forks at Perfection is the second in a trilogy of works that the artist has called “live simulations.” For this project, Cheng has manipulated existing video game technology using...
Emissary Forks at Perfection is the second in a trilogy of works that the artist has called “live simulations.” For this project, Cheng has manipulated existing video game technology using algorithms to create unique visualizations that unfold unpredictably and have no predetermined outcome. The works—which are presented as immersive video projections—feature an interrelated cast of characters, from robots to corgis, and populate the same geographic location across a long span of an imagined pre- and posthuman history.
The vibrant digital world in Emissary Forks at Perfection contains a lush crater lake inhabited by an advanced artificial intelligence and its prized pet Shiba Inu. Like other works in the series, the simulation is based on fragmented lines of code that behave like DNA, allowing elements to develop and self-generate. In Cheng’s open-ended environment, characters initiated by the artist coexist with organisms that have emerged organically from the parameters he created. Described by the artist as “a video game that plays itself,” the work contemplates the limitations of human consciousness in relation to the “smart” technologies that are rapidly becoming indispensable in our daily lives, alluding to the possibility of a future in which humanity is left behind.
The vibrant digital world in Emissary Forks at Perfection contains a lush crater lake inhabited by an advanced artificial intelligence and its prized pet Shiba Inu. Like other works in the series, the simulation is based on fragmented lines of code that behave like DNA, allowing elements to develop and self-generate. In Cheng’s open-ended environment, characters initiated by the artist coexist with organisms that have emerged organically from the parameters he created. Described by the artist as “a video game that plays itself,” the work contemplates the limitations of human consciousness in relation to the “smart” technologies that are rapidly becoming indispensable in our daily lives, alluding to the possibility of a future in which humanity is left behind.
Exhibitions
Ian Cheng: Emissary Forks at Perfection, Espace Louis Vuitton Venezia, Venice, 24 May - 25 November 2018Ian Cheng: Emissaries, Julia Stoschek Collection, Berlin, 27 April - 1 July, 2018
Ian Cheng: Emissaries, Serpentine Gallery, London, 24 April - 28 May, 2018Yokohama Triennale: ‘Islands, Constellations and Galapagos,’ Yokohama Museum of Art, Yokohama, 4 August - 5 November 2017Ian Cheng: Emissary Forks Featuring Thousand Islands, Espace Louis Vuitton Munchen, Munich, 21 April - 9 September 2017
Ian Cheng, MoMA PS1, New York, April 9 – September 25, 2017Ian Cheng: Forking at Perfection, Migros Museum für Gegenwartskunst, Zürich, 20 February - 16 May, 2016
Emissary Forks At Perfection, Pilar Corrias Gallery, London, 13 October - 14 November, 2015