
Ian Cheng
Emissary in the Squat of Gods, 2015
Live simulation and story, infinite duration, sound
Unique in a series of 7 plus 1 artist's proof
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Ian Cheng’s work explores the nature of mutation and the capacity of humans to relate to change. In his live simulations, familiar objects are programmed with basic properties, but are...
Ian Cheng’s work explores the nature of mutation and the capacity of humans to relate to change. In his live simulations, familiar objects are programmed with basic properties, but are left to influence each other without authorial control or end. What results are often unpredictable emergent behaviours that ceaselessly combine and disassemble within a living virtual ecosystem. Algorithmic modelling, game design, and principles of improv inform Cheng’s work and serve as technologies to render sacred human dignities and habits as raw material for mutation. Cheng sees his simulations as a kind of neurological gym in which art becomes a means to deliberately exercise the feelings of confusion, anxiety, and cognitive dissonance that accompany moments of change.
'Emissary in the Squat of Gods' is the first episode in a new series of works dedicated to the history of cognitive evolution, past and future. Inspired by the controversial writings of American psychologist Julian Jaynes, the work begins from the premise that ancient humans were not conscious. During moments of stress, a preconscious human would experience right-brain vocal hallucinations of past authorities — parents, rulers, celebrities — who in turn animated the body into reaction against the unknown. Over time these god voices failed to answer to the complexities of a changing world, and in their silence another imperfect decision-making technology called consciousness grew.
'Emissary in the Squat of Gods' is composed of two contradictory forms: a simulation of an ancient community facing a geological threat; and a deterministic story of an emissary’s emerging consciousness. Pushed together to occupy the same landscape, each form threatens to destabilise and mutate the other. Here, a story may escape its classical fixity and indefinitely procrastinate its conclusion. A simulation may find itself sculpted by narrative needs into stable sequences of chaos. A sudden pattern of feelings may grow inside you and without you.
'Emissary in the Squat of Gods' is the first episode in a new series of works dedicated to the history of cognitive evolution, past and future. Inspired by the controversial writings of American psychologist Julian Jaynes, the work begins from the premise that ancient humans were not conscious. During moments of stress, a preconscious human would experience right-brain vocal hallucinations of past authorities — parents, rulers, celebrities — who in turn animated the body into reaction against the unknown. Over time these god voices failed to answer to the complexities of a changing world, and in their silence another imperfect decision-making technology called consciousness grew.
'Emissary in the Squat of Gods' is composed of two contradictory forms: a simulation of an ancient community facing a geological threat; and a deterministic story of an emissary’s emerging consciousness. Pushed together to occupy the same landscape, each form threatens to destabilise and mutate the other. Here, a story may escape its classical fixity and indefinitely procrastinate its conclusion. A simulation may find itself sculpted by narrative needs into stable sequences of chaos. A sudden pattern of feelings may grow inside you and without you.
Exhibitions
Ian Cheng, Serpentine Gallery, London, 6 March - 28 May 2018 (solo)Etre Moderne: Le MoMA à Paris, Fondation Louis Vuitton, Paris, 11 October 2017 - 5 March 2018
Suspended Animation, les Abattoirs, Toulouse, 24 June - 26 November 2017
Generation Loss, Julia Stoschek Collection, Dusseldorf, 10 June 2017 - 10 July 2018
EMISSARIES, MoMA PS1, New York, 9 April - 24 September 2017 (solo)
OVERPOP, Yuz Museum, Shanghai, 4 September 2016 - 15 January 2017
Suspended Animation, Hirschhorn Museum and Sculpture Garden, Washington, 10 February 2016 - 12 March 2017
Co-Workers, Musee d’Art Moderne, Paris, 9 October 2015 - 31 January 2016
Emissary in the Squat of Gods, Fondazione Sandretto Re Rebaudengo, Turin, 23 April - 11 October 2015 (solo)